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Old November 2nd, 2004, 02:57 PM

Blacksilver Blacksilver is offline
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Default Re: The Dominions 3: \"Wishlist\"

I understand the ravages of a Deity war are going to
reduce populations. That being said I've come across
a problem in most games, that skew most games in favour of
undead or non supply populations.

Your populations diminish with random events, half a dozen
spells, combat, and pillaging hordes. When playing against
a Ermor or Ctis this usually hands them the game. All it
takes is one break through your lines and that province is
destroyed for any non death caster.

Growth is ineffective. I've played with growth 3 and seen
no movement on populations over a hundred turns. Provinces
below 1000 will never grow short of a random influx of citizens. (Probably because the growth calculation rounds down).

I'd like to see 3 things...

1. Growth as a dominion aspect much more improved...Perhaps
even tie it into the prophet. When the prophet comes to a
loyal town he probably has to preside over quite a few marriages.... large increase in birth rate.

2. Mid level spells to counter specific dominion aspects on
a province by province basis. Somewhere around lvl 4 or 5
so that when the enemy seeps death or misfortune across
your physical border you can send mages out to battle it
directly. (And high dominion doesn't always stop these
things from spreading) ex Joe the Air mage casts -Blue Moon- luck in the province has increased -make them yearly rituals, so they have to be refreshed every 4 turns.

3. The ability to move or increase population growth through
a zero tax rate. Provinces next to a zero tax province will
see a gradual stream of emigration to that province. A farm
land isn't going to send hordes to a wasteland, so terrain-terrain should be factored... but a depopulated farm land
should draw hordes from surrounding regions.

Playing a heavy supply based nation would be feasible if you
had any kind of (long term) real control over the supplies
in a province. The high level nature spell(Gift of Nature's bounty) is knocked out in 1 turn by any smart Ermor
or Ctis player, or is not realisticaly available to many
nations.


Thanks, keep up the great work guys, best strat game since Moo 2.
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