Re: Water Magic
Whoops, didn't realize this thing ignores domes. That changes things.
Still, Lure of the Deep, Flames from the Sky, and Murdering Winter all have comparable army-killing potential(In proportion to their costs, I mean), and the dominion penalty is enough to protect the capitols of those players not already doomed by dominionsnuff.
I suppose some sort of troop-saving strategic autorout might be in order, but methinks 100% certain elimination of all non-amphibians is the least you could ask for, considering this spell's prohibitive cost and likelihood of failing in high enemy dominion, or even low friendly dominion.
If one's SCs aren't already amphibians, one could always waste one of their misc slots(Or a body slot), or just make a point of avoiding coastal provinces. Since I've seen Lure of the Deep take out pretenders and 22 MR SCs, this is hardly an order of magnitude above and beyond existing deterrents.
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