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Old November 3rd, 2004, 06:36 PM
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Atrocities Atrocities is offline
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Default Re: The Star Trek Mod - Final Update

Quote:
5. Serious bug with Energy Weapons and Enhanced Energy Weapons techs:

All races use 2 techs for their energy weapons - Energy Weapons and Enhanced Energy Weapons. But in fact there are several Energy Weapons and Enhanced Energy Weapons tech in Techarea.txt and each one requires different and incompatible racial techs:
I am confused about this. Each race will only research its own Energy Weapon technology and Enhanced Energy Weapon technology.

The name of the technology shouldn't be playing a part in this or causing the AI to foul up.

The tech Tree is:

Beam Technology I - V gives Adv Physics gives Energy Weapons I - X gives Enhanced Energy Weapons I - X.

Does not having the Energy and Enhanced Energy weapons named after each race not named after each race cause problems? If so how?

Quote:

Same for Enhanced Energy Weapons tech.
It really confuses game and therefore _all_ weapons that require Energy Weapons and Enhanced Energy Weapons tech are unavailiable.
I will double check and if the ai is doing this, and I think it likely given the ai's propensity for doing such things, then it shall be fixed and we will have a new patch out tonight.

Thanks again Aiken. Your a tremdously huge asset to the success of this mod.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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