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5. Serious bug with Energy Weapons and Enhanced Energy Weapons techs:
All races use 2 techs for their energy weapons - Energy Weapons and Enhanced Energy Weapons. But in fact there are several Energy Weapons and Enhanced Energy Weapons tech in Techarea.txt and each one requires different and incompatible racial techs:
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I am confused about this. Each race will only research its own Energy Weapon technology and Enhanced Energy Weapon technology.
The name of the technology shouldn't be playing a part in this or causing the AI to foul up.
The tech Tree is:
Beam Technology I - V gives Adv Physics gives Energy Weapons I - X gives Enhanced Energy Weapons I - X.
Does not having the Energy and Enhanced Energy weapons named after each race not named after each race cause problems? If so how?
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Same for Enhanced Energy Weapons tech.
It really confuses game and therefore _all_ weapons that require Energy Weapons and Enhanced Energy Weapons tech are unavailiable.
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I will double check and if the ai is doing this, and I think it likely given the ai's propensity for doing such things, then it shall be fixed and we will have a new patch out tonight.
Thanks again Aiken. Your a tremdously huge asset to the success of this mod.
