Quote:
Kristoffer O said:
The problem with this (one of them) was that the trn files would become huge as they would have to include changes to the maps.
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This is a bit of OT but I also miss that great feature.
I think maybe if you didn't add the map to the turn file but instead add some kind of data struct that represents which pixels should change (thin matrix for example) and then have the game engine of the clients apply those change to the map, then bringing that feature back might be feasible.
just my two cents.