Turn 54, Klingons are landing troops on my planets! I lost my entire fleet of 40 ships trying to take their home world. This is no joke! We were good friends so I moved a fleet of 44 ships to their home world. This up set them greatly so they declared war upon me. Great, my fleets in place so I figure I will just attack. This is when I run into the Fleet Leader issue.

That MUST be fixed for SE V. We definately need a way to know what ship is the fleet leader. See heres what happened. I moved all my ships into position to start the trek to their HW and the Last GD MFing ship I click on turns out to be the GD MFing fleet ship. Guess what happened? Yup, my ships all went hinky on me. Then after this, the next turn I had no fricking clue what ship was the lead ship. So it was hit or miss again. Mean time the Klingons are launching shuttles and moving their ships into position. By the time I get thing organized, turn 15, I have lost 2/3 rds of my fleet to shuttles and attach ships. The planet finished the rest off in short order.
Several turns later the klingons come through my heavily defended warp point. I had 50 ships there, and when the Klingons came, all of my ships split for the four corners of the map and were hunted down and obliterated.
Ok, so I go to the design window and check. Sure as hell both designs were set to "Don't get hurt." WTF!
A few turns later they land troops on one of my worlds. They take it. In the mean time I am running a crash course on construction to pump out enough ships to defend my home system from attack.
The klingons take another planet.
