Re: Water Magic
			 
             
			
		
		
		
		Good ideas Sandman. I especially like Amnesia since that would be a way to put "the fear of water" into buffed up heroes. It would be good to be able to clear out the Hall of Fame. 
 
I'll add a few of my own. 
 
Summon Leviathan 
Ritual. Summons a massive aquatic dragon-turtle. It's basicly an underwater flying trampler with high protection, huge bite damage and 250 hp. Water could use a high end summoned creature. 
 
Jaws of the Abyss 
Battlefield summon. Draws the attention of a megalodon (giant prehistoric shark). The monstrous creature will randomly attack any creature on the battlefield until it is slain. The spell is powerful enough to shield the casting mage for a short time (3 turns). 
 
Strangling Kelp 
Battlefield attack. Animates strands of kelp in an aoe 2 attack. Units become entangled and suffer three str 10 tentacle attacks. 
 
Mermaids Gift 
Ritual. Commander without amphibian, poor amphibian or aquatic recives the ambhibian ability. 
 
Armor of Ice 
Battlefield Enchantment. Grants additional protection for the caster. Protection is higher in colder provinces. 
 
Path of Icefloes 
Ritual. Caster gets sailing ability for one turn. 
 
Clarity 
Battlefield Enchantment. Caster recives +50 precision for the next spell or missile. 
 
Waterform 
Ritual. Makes the caster permantently etheral, stealthy and aquatic. Doesn't work on Pretenders. 
 
Quench the Flame 
Battlefield attack. Does tremendoes damage to a creature with a heat aura or a Fireshield. It also extinguishes burning units in an area. Could be a Caelum specific spell. 
 
Well of Youth 
Global enchantment. Morale is greatly improved inside dominion, growth scale increases. Cancels out the effects of the spell Burden of Time inside your dominion. 
 
Sunken Treasures Arisen 
Global enchantment. All water provinces inside your dominion have a chance to yield additional gold each turn. The amount of gold depends both on dominion strength and luck scale. Exceptional results includes gems, magic items and possibly units. 
 
Call the Vortex 
Units inside a large area on the aquatic battlefield are tossed around randomly on the battlefield, damaged and fatigued. 
 
Waterspout 
Battlefield Attack. Hostile Unit gets hurled trough the air and lands in a random square. Suffers moderate damage. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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