Quote:
Readme.txt says:
I always let an existing readme or credit file in the directory, if I use stuff from others.
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This does not seem to be entirely accurate. I could find no credits info for the images borrowed from FQM, nor the cursors borrowed from the Ultimate Mod.
Also, going along with the racial combat bonus problem, training facilities definitely give way too much training... In unmodified SE4, a trained fleet gets 40% (total) combat bonuses against an untrained fleet. This is a huge, nearly insurmountable advantage (assuming other factors are relatively equal). In your mod, training goes up to a total of 60%, which only makes the problem worse... I suggest limiting total training (fleet + ship) to somewhere around 10% to 20%. This still gives trained ships/fleets a noticeable edge, without making them overly powerful.
Is there a particular reason why only those races that select the "Gas World Natives" racial trait can ever colonize Gas Giants, but any race can research the tech necessary to colonize rock and ice planets? This seems unfair.