Re: SE3 mod for SE4
Well, I've gone through and changed all the basic components over to SE3 Versions. Also done the core of vehiclesizes and units.
Trimmed out the non-se3 like facilities; copying over stats for the remaining ones will be for tomorrow.
PS:
If somebody could map out the tech tree prerequisites and max levels, and also find at which level the component families start, that would come in really handy.
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Things you want:
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