Re: Any progress on TCP/IP connection.
I one important way, PBW is actually better than TCP/IP.
In a TCP/IP game, what happens if the host has isp problems, or has to leave the game to work. I suppose you could save the game and pick it up later.
But then what happens if the host gets wiped out in the game? Is he/she supposed to stay on line so the others can keep playing?
With PBW you don't have to worry about that cause the server is the host. If a player leaves, the others can decide to stop and come back later, or they can go on without him and let the ai do it, or they can even find a replacement to take over for him.
Just something to think about.
geoschmo
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