Re: Any progress on TCP/IP connection.
Spaceward Ho! was retrofitted with non-PBEM multiplayer (IPX and direct modem; don't remember for sure about TCP) in the Last Version with very little change to the basic game play. It worked very well from what I remember.
Yonkyu and I do remember Robosport. We had been playing multiplayer games for a while before it came out, and we will not be too old to play computer games for many years, yet to come! Robosport was an excellent game, but time constraints would not work well with SE4 unless the basic structure of the game was changed to make micromanagement less necessary.
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