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Is this true? If so isn't this a pretty serious bug?
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No, not really. It is an artifact of units not being able to have damaged components. Armor skipping does technically skip the armor, but since the unit is fully functional until it takes 100% damage, it is meaningless... Shield skipping is a different issue, but I think it works fine for use against space units, as SJ said. Troop combat is absurdly simplified. No special damage or armor abilities function in troop combat.
Certainly, this isn't a very logical way to handle units, and they should be able to lose components before being completely annihiliated, but it isn't really a bug (other than shield skipping (aka phased polaron beams) still having to get past normal shields against non-troops)... With the amount of units you can have, Malfador probably figured that the memory requirements would be too high, especially when you start having 1000s of fighters and such...