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Old November 9th, 2004, 12:02 AM
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Captain Kwok Captain Kwok is offline
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Default Re: The Star Trek Mod - Final Update

I started up a quick game with the 10 major races, using the design ministers for each one to see how the AI is designing ships.

Some observations:

Illegal amounts of scattering armor is being added to all ships. I'd recommend giving each "class" of armor a specific AI tag. That way you can call for an exact type of armor rather than just by ability. i.e. light armor vs heavy armor etc.

The AI designs are messy. I'd try to get some sort of order in the design files (i.e. propulsion components together, weapons together etc) to clean them up.

There are major supply issues as tech increases. First of all, the warp core should not eat up supplies, as of now it eats 80 supplies for each move point! Ships at max tech use all their supply on the first turn. You're looking at about 400 points of supply per turn for nacelle movement, so the warp core should supply about 4000 at max tech, with two bussard ramscoops recovering about half of what nacelles use, i.e. 100 each per star.

The Klingons could use a better name file. I'm sure some RPGing Trekkie has a list of Klingon names on the web...
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