Re: Disabling sages?
You could make a mod that clears the special abilities from the sage (namely research bonus), so they would revert to mages with one random magic and 3 RP. They'd still be useful as single path item forgers (namely astral, water, nature and fire items) and would be useful as researchers for some nations (R'lyeh, Vanheim).
As far as I know, you can't mod sites, so there is no way to disable libraries and other sites where sages can be recruited (Citadel of the Lore Masters, Sages Guild, The Council of Sages). Sages guild is uncommon, the other two sites are rare. Therefore the only option is the unit nerf described above. It also makes the very common libraries fairly useless.
Edi
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