Re: Mod thought: Muspellheim and Tang
A good point that has bothered me as well.
I'm running into the same problem in dom3, and I'm not quite sure how to make it work. It feels better to make a mod to transform a (making abysia into muspelheim) than to make a theme for a totally different nation.
Themes are made slightly different codewise in dom3 so there might be new solutions possible.
The dom2 mods are probably not too difficult to remake for another nation. Change #selectnation x, and perhaps couple of unit numbers.
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