Maybe in Dom3 a "default" nation could be added. Independents? Specifically described in ways that makes it informative on how to replace it. Something that is generally recognized as the one to overwrite with a MOD. It would make writing a tutorial easier.
Quote:
Kristoffer O said:The dom2 mods are probably not too difficult to remake for another nation. Change #selectnation x, and perhaps couple of unit numbers.
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Interesting. I wonder if an option can be added to the web-based game manager to put a mod into a particular nation, have it rewrite that line, then set the MOD to "on" for that game. OR if someone has a MOD nation which is fairly mobile in that regard I could quickly whip up an EXE that a user can click on to select which nation he would prefer to taken out by that MOD.
Im still waiting for someone, maybe someone who is looking to learn MODding, to MOD the nations we already have. Id like to see someone do a MOD of Ulm. No changes, just Ulm in a MOD. And one for Ermor, and one for Arcos. For one thing, it would be very informative for new modders to see how Ulm would be modded. For another reason, it would allow people who feel that they are the ultimate Ulm player to play a head-2-head game of Ulm vs Ulm. In fact, Im wondering now if you cant have 15 Ulms in a game.
It would be great if Dom3 came with all nations and all moddable items done as mod files the way SEIV does (and a set of newbie premade gods, and a started game)