Re: Map Making Questions
site frequency
Kristoffer O posted 03 April, 2004 10:46
Not sure of the exact numbers. (I'm not sure of the specifics. Waste might be 30, swamp and mountain 20. 'just a guess.)
Magic: (site freq) + 30
Waste: (site freq) + 20
Swamp: (site freq) + 20
Mountain: (site freq) + 10
Forest: (site freq) + 10
Farm: (site freq) - 20
Only the most beneficial counts.
I guess it works like this:
If site: Check what site. Random.
If site not possible: Reroll.
If site unique and already in the game: Reroll.
If site possible and rare: Reroll once.
Many nature sites are common but restricted to forests etc.
Unique sites are also rare or common. Inkpot end is unique and common. Crown of Darkness is rare.
No blood under water IIRC. Not sure about unholy.
terrain modifiers
movement
Forest, Mountain, Swamp, Waste have movement penalties. A unit that has the correspondant survival ability isn't affected. If province has two special terrains, only one ability is sufficient to allow full movement.
population, ressources, gold, supply
I'm doing the statistics for province sizes atm, but I'm too lazy to finish it.
Maybe the devs could give us the numbers?
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|