Re: Hey, waitaminute...
The minefield "over-run" is a known bug. If you have less then the limit in a given sector, then the next 'deployment' will be accepted no matter how many are dropped. Maybe this will be addressed in a future patch.
The troops over-capacity during an assault is frankly an unavoidable 'feature'. Think about it. If you enforced the cargo limits during combat, all you'd have to do to prevent ground assault is fill your planet up with units. How would you take even a tiny planet by ground assault if its cargo was filled with defending troops? Yeah, cargo can be destroyed by bombardment during combat, but still it's not remotely fair to the attacker to restrict the number of attacking troops to available cargo space on the planet. I noticed this a long time ago, and mentioned it in the beta forums, but didn't see any other solution then and still don't see any other solution now.
[This message has been edited by Baron Munchausen (edited 30 June 2001).]
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