Re: The Star Trek Mod - Final Update
Here are some more ideas for improving the mod's AI designs:
Create "component lineages" that are bound by a common AI tag # that Last throughout the entire game and cover both generic and racial technologies. Here are some generic examples of what I'm talking about:
AI Tag X: Basic Armor - Emissive Armor - Racial Armor
AI Tag Y: Hull Plating - Shields - Phased Shields
Some key considerations for each lineage is to give the first tech level in a low tech start and use the AI tag # to call for them in the design creation file, rather than the explicit ability. This allows for easy design turnovers between components of different abilities, like emissive armor vs. regenerative armor - which may be the case in going from a general armor to a racial one.
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