Re: The Star Trek Mod - Final Update
Quote:
Captain Kwok said:
Here are some more ideas for improving the mod's AI designs:
Create "component lineages" that are bound by a common AI tag # that Last throughout the entire game and cover both generic and racial technologies. Here are some generic examples of what I'm talking about:
AI Tag X: Basic Armor - Emissive Armor - Racial Armor
AI Tag Y: Hull Plating - Shields - Phased Shields
Some key considerations for each lineage is to give the first tech level in a low tech start and use the AI tag # to call for them in the design creation file, rather than the explicit ability. This allows for easy design turnovers between components of different abilities, like emissive armor vs. regenerative armor - which may be the case in going from a general armor to a racial one.
|
This is a really good idea. Thank you.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|