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Old November 10th, 2004, 12:11 AM
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Aiken Aiken is offline
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Default Re: Armor & Shields On Units...

Quote:
Slick said:
But then I started wondering if my test method was valid. After consideration I realized that randomly applied damage would still show the same results. This is because a small amount of damage would destroy a weak WP while it would "accumulate against" the strong WP without destroying it. So this test series didn't really prove anything.
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Conclusion: WP's are not destroyed randomly but are damaged randomly; WP's with less hit points tend to be destroyed first because it takes less random hits to destroy them. [edit] This makes the idea of "shield platforms" interesting. Shield WP's will help absorb random hits to keep your weapon WP's alive longer, but only so far as they add more targets for the random damage - NOT that they get hit before or after other WP's.
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Slick.
As always my peremptory statements put me in a spot Thank you Slick, for pointing out the defect in my logic (I missed that 3000 dmg is actually 10x300 dmg). I guess there's another method to check this: to mod weapon causing huge amount of damage per hit (several thousands) and test it on a big variety of WPs with very different HPs (max hitpoints of WP should not exceed weapon damage, so any WP could be destroyed in 1 shot). Probably it will be possible to find some correlation. It will be my homework for this evening
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