Quote:
Tuidjy said:
One thing's for sure. I have never had a problem with fighting Caelum when I
have played Pythium, Vanheim or C'tis. I hate Jotunheim, but I think that they
would also easily deal with Caelum.
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Not sure, I've played Caelum vs Jotunheim and Jotunheim vs Caelum and every time it was Caelum's advantage. I think there're few contributing factors. Jotunheim's usually decent PD is nearly useless vs Caelum. Those giants have well-developed self-preservation instincts, so they quickly retreat when face false horrors - who knows, one of those horrors may roll triple-6 and hurt somebody. Jotuns don't have cheap mages capable to deal with Caelum's raiders either (except, maybe Utgard). Lighting is bad news for Jotuns, because even when it doesn't kill their giants it cripples them. (For other nations, life expectancy of the troops is not that high and they're easier to replace). Jotuns can't counter Caelum's dominion push either. Despite all said, it's not hopeless to fight Caelum playing Jotunheim, but some other nations could be better. For example, Pangaea. Or Ermor. Or Atlantis.
Quote:
Tuidjy said:
Yes, Caelum is among the top nations,
especially if diplomacy is forbidden, but I stopped played them when I
realized how limited they are in the late game. The one time I have fought
a strong Caelum nation with Vanheim, I was winning only one battle in three,
but six turns after the war started, he did not have a castle that could
produce anything... and he had not killed a single mage of mine. Afterward,
a few cold immune Vanadrotts trapezed on top of his province-taking squads,
and he went AI.
Do not get me wrong. On a small map, or with clear teams, I would like to play
Caelum. But on a decent sized map with ten players, I would pick a race with
no glaring weaknesses, and that excludes Caelum.
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Strength of Caelum in the late game significantly depends on initial planning, with the right plan and pretender Caelum can be pretty good in the late game. But the same probably apply to the most nations. And it comes at the price of somewhat less efficient mid-game.