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Old November 10th, 2004, 07:54 AM

Tuna Tuna is offline
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Default Re: Priest Spells: Prayers & Rites

Quote:
RedRover said:
I thought about just adding this to the Misc Magic Ideas thread, but it's different enough to deserve its own thread. I was going to polish it a little more, but it's been distracting me from my current dom2 project, so I'm sending it now to clear it off my desk.

Some ideas are good, but some others are immensely powerful.
Quote:

Neutralize Poison: Prayer. Holy (Combat Support). Paths: H3. Cost: 0- fatigue.
Neutralizes poisoning of one friendly unit. Does not prevent subsequent poisoning.

Too powerful. Add magic resistance negates easily and it's ok.
Quote:

Mass Neutralize Poison: Prayer. Holy (Combat Support). Paths: H5. Cost: 0- fatigue.
Neutralizes poisoning of all friendly units in area. Does not prevent subsequent poisoning.

uh... you really want to eliminate poison from the game, dont you? Right now poison is one of the good counters to big and nasty things like horrors. This would literally eliminate poison from game. Add magic resistance negates easily and 50 fatigue and it's ok.

Quote:

HOLY/UNHOLY RITES (ritual prayers)

Each and every one of these, perhaps not including the morale +1 bonus, is underpriced. I get a dome for 150 gold? Hell yeah! multiply all costs by 5...10 and they are ok, with few exceptions.


Quote:

Rite of Calming: Rite. Path: H1. Cost: 25 gold.
This rite reduces unrest in caster’s province by 25 points. It does not reduce unrest below 0. This rite can be cast anywhere.

Incredibly utterly overpoweful. Multiplying the cost by 10 is not enough. Non-popkilling unrest reduction that can be massed? Imagine the applications...

Quote:

Cotter’s Blessing: Rite. Path: H2. Cost: 50 gold.
This rite creates 10 points of resources in the caster’s province this month. If not used, they are lost. This rite can be performed only at a temple.

I dont like it. These kind of things can be used for massproduction of capital-only superholy troops that cost plenty of resources. Overpowered.

Quote:

Consecration: Rite. Path: H3 or prophet. Cost: variable.
This rite must be performed at a temple. It grants the target commander one level of holiness. The first level of holiness must be conferred by a priest H3 or by the prophet (much the same way as Gift of Reason bestows commander status). The rite cost varies according to the level conferred: 1st–200 gold, 2nd –50 gold, 3rd–100 gold, 4th–250 gold, 5th–500 gold. The rite does not function on Pretenders. The rite costs much more if the caster is not of greater holy level than the receiver.

Eh? had to read it twice to realize you are really suggesting that. There's a reason not all nations have all kind of priests. I hope nothing like this ever gets in, at least not this underpriced. Multiplying all prices by 5...10 or so would be ok, perhaps.


Quote:

Blessed Industry: Rite. Path: H4. Cost: 100 gold
This rite creates 25 resource points in the caster’s province. Resources not used in the month of creation are lost. This rite can be performed only at a temple.

Imagine marignon doing this at his capital.

Quote:

Dome of Holy Protection: Rite. Path: H5. Cost: 150 gold.
The dome has a 30% chance to stop an incoming spell. The dome might shatter when it stops a spell. This rite can be performed only at a temple.

cost x 5...10. just look at what domes cost at gems...
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