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Old November 10th, 2004, 10:45 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
There are major supply issues as tech increases. First of all, the warp core should not eat up supplies, as of now it eats 80 supplies for each move point! Ships at max tech use all their supply on the first turn. You're looking at about 400 points of supply per turn for nacelle movement, so the warp core should supply about 4000 at max tech, with two bussard ramscoops recovering about half of what nacelles use, i.e. 100 each per star.
This is intentional to some degree. I do not, will not, add back the Q-reactor or any component like it. I want ships to run out of supplies, especially larger ships. However I do not want them to run out on the first turn or by turn four.

Balancing the use of supplies usage and supply generation has proven itself to be a slight achilles heal for this mod. I have tried multiple forumlas and the only one that I has shown any remote success over the entire range of the mod is the current system. However, that being said, I am by no means qualified or skilled enough in this area to claim that this model is the one we should use. Therefore I am open to suggestions and any help I can get in establishing a new supply/supply generation model.

Restructuring the system is a huge undertaking and one that should not be done half assed. So if it is to be done, it has to be done right and right the first time as I do not want to keep releasing update after update after update.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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