Re: The Star Trek Mod - Final Update
The offense/defense bonuses are still too small especially when considering weapon ranges and the -10/square range modifier.
Like I suggested before, increasing the number of tech levels reduces the bonus step for each level, which in turn eliminates most cheesiness (i.e. due to tech disparity) associated with combat bonuses.
Possible Values:
Combat Sensors I-V: 6-12-18-24-30%
ECM I-V: 5-10-15-20-25%
In combination with changing the default modifier for distance, say to -5%, you can make really good use of the leaky armor/shield system.
I don't have the data files on hand for your mod so I can't recall what types of bonuses/penalties you have set for ship sizes.
Also note shields that combine regular shield points and phased shield points behave as regular shields and will not block shield skipping weapons.
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