Re: On the Road again...what about static roads?
Hmmm I was thinking along these lines for rivers. Its also come up in discussions of portals, gates, caves, etc.
Keep in mind that what is seen (the tga file) has very little to do with what the game allows a player to do (the .map file). Possibly create a very thin province with a dozen neighbor connections. Zero population. Unfortunately there is way to flag a province as having extra sites but no way to say no sites. You might choose a site which you consider of little worth and fill all 4 slots of a road with that site.
This would allow for an interesting strategic factor added to the game. This road could extend thru multiple provinces and allow very fast travel (if you wanted to you can create neighbor links which allow a single move to jump 3 or 4 provinces), could "bridge" over water while still allowing water-to-water travel to occur "beneath" the bridge. The white-dot capital on the road means that the road can be fought for, controlled, patrolled, tactically defended, even a "toll booth" placed on the road which would allow other nations armies to pass safely if they pay the toll (build a castle but put no defense points into that province).
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