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Old November 10th, 2004, 06:59 PM

Ironhawk Ironhawk is offline
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Default Re: Priest Spells: Prayers & Rites

Would be nice to see a little more diversity in priest spells/rites and you've got some great concepts. On the other hand, you do have some really massively overpowered spells. If you toss them and concentrated on the good stuff tho this would be a really sweet mod.

Most of the combat spells which handle fear are good with the exception of Holy Terror, which I think you meant as a Battlefield Enchantment, right? Even so, with no gem cost and 0 fatigue its overpowered. Also you should drop all the Poison stuff. In Dominions 2, poison managment and healing is all derived from Nature magic, not Holy (with the single exception of Arco priestesses). You'd be tampering with an already balanced system there.

Holy Mass seems like a fun rite - thematic too (tho for the record "Mass" is a catholic term you might want something more general like "Ceremony" or something to stick with dom2 pagan spirit?). But you dont want to impinge on the blood sacrifice advantage of blood nations. Maybe bump it up a bit?

Inspiration, Prayers from Afar, and Holy Feast all seem like good priest rituals. They have a solid effect but arent really out of balance.

Rite of Calming on the other hand is MASSIVELY overpowered. Putting your taxes through the roof and/or blood hunting would be no brainers with this one. Dome of Holy Protection is also overpowered. First its FAR too cheap and secondly, some nations would be able to cast it from turn 2! Both of these rituals should be tossed.

Consecration is an interesting idea but the idea of allowing path boosts via gold, the most accessible resource in the game, seems fraught with problems. You might consider adding some +Holy items that have reasonable gem costs which would be a safer route. Perhaps you could require some amount of gems of every kind? (tho I dont know if that would require a rainbow mage to forge?)
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