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Old June 30th, 2001, 11:14 PM
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Default New CI bug with v1.41 ?

I wondered why the enemy races are more successful with their intel attacks in my new game (v1.41), so I have done some tests with my old "CI bug savegames", one of the CI bugs is solved now, thank you, Aaron:

Version 1.39:
8. Fixed - Successful intelligence defense would sometimes result in you having
intel defense projects more accomplished then when they started.

But it looks like we've got a new problem now, even with multiple CI projects with enough points accumulated, the projects always seem to counter just one Intel attack (maybe one per race?). Unfortunately I don't have a savegame with more than 2 races with intel points and with established contacts to each other, and I'm too lazy to create one now, so I hope someone could help me out.

What I have tested is this:

Race A has got 30,000 intel points distributed evenly to 3 CI level III projects
Race B attacks with 3 intel attacks (5,000 points each), one fails, the other 2 attacks are successful

Similar configurations (2 CI against 2 attacks, 4 CI against 3 and so on...) display the same, it's just always one attack which can be countered.

Could anybody of you who has a similar savegame (best would be with 3 or more races, to see if it's one counter per race *shudder*) check this out ?

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