Re: The Dominions 3: \"Wishlist\"
* If "target commanders" etc. were added back in, add a difficulty to spot and indentify those targets. The player may get a bird's eye view of the map with perfect information about what everything is, but a soldier in the field has to see through obstacles, people, has limited knowledge and limited time to make decisions.
* Either modify the sequence of play in combat, or the AI, so that units do not just charge into certain death against foes that can wipe them out. This could be handled in a variety of ways, but in general, give units a chance to back away from charging hordes of enemies, if they have the room and speed to do so. Thus, faster units (especially Light Infantry and Cavalry) could and would avoid being caught by superior Groups of enemy Heavy Infantry, for example. Also, small Groups and commanders could avoid engaging (or at least, avoid getting totally mobbed by) larger Groups that they could outrun.
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