View Single Post
  #3  
Old July 1st, 2001, 07:40 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: New CI bug with v1.41 ?

That's exactly what I have done:

"Race A has got 30,000 intel points distributed evenly to 3 [THREE] CI level III projects"

Meanwhile I have done some more tests about that: It's ALWAYS the first slot of the intel attacks which is just countered, so if you want your valuable intelligence attacks to come through then you just have to waste a 5,000 point slot at the beginning (e.g. census thefts) and put the more valuable attacks to the 2nd, 3rd and so on slot...

Another bad thing about this is: the CI projects of the countering race will loose their accumulated CI points in all slots (one slot for each intel attack) although the counter projects (except one) will fail. And the (first) attack (the only one which is countered successfully) is not mentioned in the Log (like: "we have countered an enemy attack successfully").
Reply With Quote