Re: New CI bug with v1.41 ?
I have created a savegame (original, without mods, ver 1.41) with three races under player control. Each race produces about 30,000 intel points, and everyone has established contacts to the other races. I have sent this save to MM. If anyone is interested to do some intel experiments then I would send it by e-mail.
Since this problem causes several balance problems (especially multiplayer) I disabled Applied Intelligence Tech and unchecked Allow Intelligence Projects in Game Settings for my games until this bug is fixed.
OTOH, if you like to experiment with this problem: since you only can counter the very first attack just use one CI project, the others are worthless... I sometimes have done this:
slot 1 : offensive attack with 5,000 points (because this one is the only one which could be countered)
slot 2-x : better offensive attacks (like crew insurrections)
slot x+1: about 30,000 (rest) points for one CI project
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