Re: Workaround for map-display glitch?
Has anyone tried turning off the fancy graphic stuff to see if that is included? There are alot of switches for that. I played with most of them when we were trying to get clean captures to build a library of unit images.
Turn off fades, and smoothing, and set the graphics for low quality. It certainly dropped the fuzzy quality of the unit images to where they were almost ugly showing all their pixels with no smoothing.
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