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Old November 12th, 2004, 02:44 PM
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Endoperez Endoperez is offline
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Default Re: Double the Ulm, double the fun!

Ermor is hard to do right. Its starting spell, Body Ethereal, is quite important for the early game, and it can only be modded to be available to everyone or to no one.

Also, making the unholy spells national takes them away from original Ermor. Because of that all Ermors in game have to be modded ones.

Also, the starting troops are 10xPrincipes, 10xVelite and one Standard Bearer; unless someone has found a way to give nation starting units of many times the best bet is probably to give them 16 Hastati.

The recruitment, sites and provincial defence can be done and I have done that, as well as made the unholy spells national ones. ATM, the differences between playing original Ermor and modded Ermor are the following:

-no heroes
-national spells: no Body Ethereal or better unholy Blessings for the modded Ermors
-different starting units: 16*hastati instead of 10*hastati, 10*velite, 1*standard bearer
-different pretender selection

With modded/original combination, the original nation won't have any national spells besides Body Ethereal, Apostacy and two better Unholy Blessings.

[edit] Sorry about the file, I have to zip it to get it through forum system.
[edit2] typos
[edit3] forgot pretender selection from differences... fortunately, Broken Empire doesn't get any free points so it shouldn't matter (much)

Last edited by Endoperez; August 13th, 2008 at 11:29 AM..
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