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Old November 14th, 2004, 06:08 AM
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Endoperez Endoperez is offline
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Default Re: Double the Ulm, double the fun!

Quote:
PvK said:
Hmm. If you're going to use a modded map, one approach would be to give everyone the heroes they need there, from the start.

And no one would take Luck? It would suit some games, but I wouldn't like it so I won't be making it.

Quote:

Otherwise, I didn't think you could mod the heroes without hijacking the existing unit numbers for a nation, which meant you needed to create new copies of their bitmaps, which I anyway found to be a big chore.

Ouch, I hadn't thought of that. Some new modding commands would be a bLast. If #school -2 didn't take the chosen spell away from its normal place and we had command for adding heroes cloning nations would be much easier.

Quote:

Anyway, I'd suggest the general approach that if there is something that is hard to give to a clone nation, try giving them something else that is thematic and similar but slightly different. For example, if you don't have a good way to give clone-Ermor Body Ethereal from the start, maybe let them recruit Shadow Vestals instead. Ermor seems like one of the hardest to do though because they have special spells and undead effects.

Ermor is one of the worst, but the fact that makes it *really* hard to clone is rather hard to get around... They have three spells named Unholy Blessing. They can only be modded to have the first. Body Ethereal can be added through map commands, and unholy spells can be modded in without changing anything.

If I were to change something I would change the special unit they get from their two temples to something tougher. Maybe just giving it more protection, maybe special ability like paralyzation, high fear or even awe.

Thanks for your comments!
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