Re: Hey Anklebiters players
you could just change the reload times on the other weapons based on their damage ratio.
Start the weakest beam weapons at 3 turn reload and then go up to 6(or what ever) turn reload. APB 1 to 3 could start at 3 and then every 2 or 3 levels the reload time increases...
Would make for some very intersting decisions....
The sweet mod has a system where missle reload and space decreases as they advance in levels. And the unit sizes increase.
another thing to do with units is have a few levels of fighter cockpits / sat computers etc.... where they get the attack and defence bonuses ...
Same with the after burner
Leave seekers intact as they are.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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