Re: Hey Anklebiters players
			 
             
			
		
		
		
		you could just change the reload times on the other weapons based on their damage ratio. 
 
Start the weakest beam weapons at 3 turn reload and then go up to 6(or what ever) turn reload. APB 1 to 3 could start at 3 and then every 2 or 3 levels the reload time increases...   
 
Would make for some very intersting decisions.... 
 
The sweet mod has a system where missle reload and space decreases as they advance in levels.  And the unit sizes increase.  
 
another thing to do with units is have a few levels of fighter cockpits / sat computers etc.... where they get the attack and defence bonuses ... 
 
Same with the after burner  
 
Leave seekers intact as they are. 
		
	
		
		
		
		
		
		
			
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				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
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