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Ok, you say that AirElementals might be too powerful. I do not disagree with you on that. So they could be balanced by changing their stats. You choose a different way by leaving them as they are, but making their Fire/Water/Earth counterparts more accessible. Fine and diversifying. I was just not sure why you preferred the one way over the other...
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Have you tried using them? The other elementals move somewhat slowly and are somewhat difficult to get into the fray. Air elementals since they fly do not have this problem. This makes them wickedly easier to use. Try it out edit back the fatigue cost to 99 ( is that what Zen used? ) for air elementals and see what happens. I tried it out and they were amazingly effective.
The only way I could see to balance them with the other elementals would be to
a) make them almost 100% ineffective in combat
b) make them not fly and slow down their movement to be in line with other elementals.
c) keep the gem cost
To me ( b ) would probably have been the easiest solution ( assuming it is possible ) but it would have been horribly unthematic. So Zen went with ( c ) which sounds fine to me.