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Captain Kwok said:
One Last item for now.
A quick aside about AI design creation files if you are working on those. A helpful hint for when you are making size specific designs is to assign exact "spaces per one" values for the design.
For example:
The design is for a 280kT destroyer. You want it to have 2 shield generators, so the "exact" spaces per one value is 280/2 = 140. You also want it to have 4 armor panels, so the spaces per one value is 280/4 = 70.
A helpful way to do this, is to make an actual in game, optimized design yourself. Then simply make entries in the design creation file for all the non-weapon components at their exact "spaces per one" value. Then the rest of the design should be automatically filled with the appropriate weapons and mounts...
Another item I came across while making a design creation file for the Space Food Empires mod is that you can set engines and movement values to 0, and call for them instead using AI tags and it works just as well - and is even better because you can make even "cleaner" designs if that's your thing.
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Thank you very much for this info Kwok.
I am still up in the air about the ECM/CS issue but we will work it out. I like what you have suggested and think it will work well for the mod.
I love tweaking things to make them better. The only thing is we have to use what we have now, adding comps at the end is the only option to prevent breaking save games.
I should have, in retrospect, added in blank components, but did not. My bad.
I guess the only way to do this would be to warn people that the update we are discussing will break saved games. I simply would hate to do that though.