Re: Underappreciated Weapons
Heh. In my present game (current goal: *trying* to get some form of Lasting peace between allies w/o resorting to mass genocide...), I've got both APB and ID designs.
"Long"-range DN: something like 1x heavy shield depleter and 7x heavy APB XII. Combined with training (for a 40% hit/def bonus; both fleet and ship experience), racial bonuses (10% attack, 10% defense), ECM/Sensors, and both "special" armor (scattering/stealth -- another +30% def), they're great at standing off at range 7-8. *Especially* against ships that rely on shields due to the 450-pt depleter, and units (WPs, for instance, can't get the experience bonuses...).
Medium-range BC: older design with PPBs. Useful for finishing off crippled foes, not expected to hold the line.
Short-range DN: 1x heavy ionic disrupter (120 pts -> 6 engines), 3x heavy null-space projector (180 ea., ignore armor/shield), 1x heavy PPB, 1x heavy repulsor beam. Great for crippling enemy ships and hurling out of their formation, but really needs the APB ships for their better range and ROF. And immobile ships are sitting ducks for the other DNs and BCs.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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