Re: Summoning guide for dummies?
For early game:
If I have a number of low nature mages I like to put them on automatic creating vine men and vine ogres. Their moral rating is a nice boost if you put them in with other troops.
Wyvern comes in soon and cheap for a handy unit to attack mages in the rear.
Call of Wind to patrol that new province with alot of gold income so you can tax higher
Call of Wild for when you have stretched yourself abit too far and need to bolster up some forward locations. Give the wolves to another commander and set them to flank/attack-archers or flank/attack-rearmost. Have the werewolf sit and summon more allies
Summon Animals is a nice filler for early armies. Some are strong, some are fast and make good flankers.
Cross breeding also. Set the amphibs aside and only use them for invasion when you reach water. Dont waste them on land. Some of the mutants are quite useful with their unusual attacks as frontline support of indep troops.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|