Re: PBEM brainstorming: King of the Hill
The mystery of victory points has been solved. I did not see them spreading my Dominion in Yarnspinners because... well, I have no victory point to begin with. So we will have to do without victory points in this game.
I have made a few changes to the map, mainly making the provinces connecting outer isles and mainland smaller. They were heavily protected in the previous Version, but you could siege the province without any trouble, giving you half the taxes. Since these provinces will now be easier to fully conquer, I have made them generate less income, and they will be easier to take as a consequence (with less random defenders; I had anything between Militia and Slingers to Heavy Cavalry and their ilk).
I decided against throwing some surprises on the map. It was not mentioned in my first post, it would be very difficult to balance out, it may switch the focus from fighting your fellow players to waiting for one of them to challenge the independents, and no player involved in the game seemed to have a strong opinion either way. It will certainly be considered if, or when, I make a similar game, but I preferred not to experiment too much without warning.
The newer map is attached to this post. Barring any major problem, it will be the one used in the game.
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