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Graeme Dice said:
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PvK said:
2) MR does already seem to protect against it, or so it seemed to me when I tried it.
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Are you sure you aren't just seeing the results of a good armour roll on the part of the targeted unit?
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Forzen Heart is armor negating.
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So I assume that is the devs intent, and wouldn't argue with it. Also, it seems correct, as it is a Water-1 spell, even if it is Alt-6, so otherwise it would be seem to me a really cheap automatic hit.
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Well, it's not like water has anything else going for it on the battlefield, so that's really not that much of an issue.
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Instant hit killing one (non-cold-resistant) human or comparable unit is not that frightening by the time one has level 6 spells. It is almost always two because you'll already have Quickness when you get Frozen Heart, but unless your enemy has all-undead armies lead by few living mages I don't think it will be automatic win.
This was written as if cold resistance worked against it, as I think it should. Frozen Heart already doesn't affect any inanimate targets, by the description. I think that means Statues and Golems, and might include elementals and the like. On the other hand, I think it *should* affect elemental royalties. Both thematically and by game mechanics.