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aiken said:
Also, Monster AI in Adamant has an error in AI_designcreation file: Base Space Yard design has no Space Yard ability call.
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This is how Rollo designed them... the BSY is not meant as a base space yard, but merely as a platform for the sector cloaking ability. I seem to recall that the AI only uses BSYs to construct units. Since the Space Monster homeworld can effectively never be attacked, having units on it would only have wasted resources.
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douglass said:
In the Galactic Invasion game using the latest Version of the mod, the monsters don't seem to be designing ships correctly.
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Strange, they worked perfectly in a test game I just ran. The only thing I can think of is that the game host added them to the game incorrectly, so they are not using the Space Monster AI files.
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douglass said:
I'm pretty sure this is because the shipsets they're using have AI files designed for monsters in a different mod (they do at least have cloaking bases and hate everyone).
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The Space Monsters have their own ship and base sizes, and do not have any access to the "normal" vehicles, due to racial traits. This is not an issue.
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douglass said:
It's too late to help for this game unless we restart, but I think you should add a monster race minister style so working monster races aren't restricted to one specific shipset.
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Hmm... not a bad idea. Not positive that it will work as desired, but I shall look into it.