quote:
i want it to be big but isint tonnage and hp the same thing???
For most components, the two values are identical, but not always.
See Armor for example; 10KT space, but 40 HP.
Just make it the opposite, giving a large space, but few hitpoints.
PS: In the data files, Hitpoints = "Tonnage Structure"
EDIT:
quote:
Oh one mo thing can a ship repair itself with a repair bayi want to make a comp like a repair crew it would rpair a ship and if ppossible add a extra crew quarter rquiremewant (thats not possible or is it??))
Repair components fix anything in the same sector, including the ship with the repair bay.
You can add an extra crew quarter requirement to a hullsize, but it can't be based on whether you have a repair bay or not.
An alternative is to add 10KT to your repair bay, and give it a "Crew Quarters" ability.
For P&N, I've made Machine Shops (20KT, 1 repair at top tech), and I've also got organic lifesupport components (for living ships) that heal 1 per turn.
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[This message has been edited by suicide_junkie (edited 31 July 2001).]