Fyron, the Space Monsters aren't working properly in my Adamant 15.02 game.
Quote:
I'm pretty sure their AI is not set up correctly. Which AI files they use
is determined at empire setup by either your choice of minister style
(aggressive, backup, defensive, or neutral) or shipset (if Use Race
Minister Style is selected). Now, considering their behavior (instantly
declaring war), the cloaking bases, and their monster tech research, I'm
guessing you selected Use Race Minister Style with some shipsets that were
designed for monster races in a different mod. If I'm correct, they can be
fixed with the help of a PBW admin. You'll have to get the three shipsets
copied into the Adamant mod directory we're using and have their AI files
overwritten with the Adamant Monster AI files.
Douglas Miller
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I got the monster AI somewhere, copied it to the Adamant folder, and when creating the monster races selected the "monster" ai from the folder I created.
Here is the AI I used. Is this the correct Adamant Mod monster AI, and if not is there a way to fix it without trashing the game? Appreciate help Fyron.
Brian