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Old November 21st, 2004, 01:30 PM

RedRover RedRover is offline
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Default Re: Dominions II Bug Thread

One Priest Spell--Two Effects

I have been looking at spell stats in play recently in order to improve the spell documentation. In particular, the current spell .xls doc does not cover unholy or national spells.

I ran across the following when a default Ermor AI unholy priest used Unholy Protection (level 1 spell) in a 17-player solo game on the small FR map, about turn 90 or so.

Longdeads: Att +1, Def +1, Prec +1, Mor +1, MR -4

About two turns later, I observed the following casting of the same spell, Unholy Protection (Ermor priest again):

Ghouls: mr +4.

Both results were double-check and recorded on paper at the time they occurred--I had replayed and frozen the action multiple times in each case to ensure accuracy.

No other spells were in effect on the units in either case. The Unholy Protection effect was taken by comparing unit stats immediately before and immediately after the spell was cast, and checking the stat info screens when changes occurred.

The latter effect (MR +4) seems more intuitive to me but, since it was the second observation, I don't have a copy of the first event. Not having the first, I didn't see the point of copying the second.

Anybody hit one like this before?

Which spell effect is Unholy Protection?

Is there an unholy spell that matches the other effect?

I do have a bug file of a generic holy priest (armed with a Staff of Corrosion) raising a skeleton, though (attached).
Attached Files
File Type: zip 312634-Bugfile001.zip (218.3 KB, 216 views)
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