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Old August 9th, 2001, 10:21 PM
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Default Re: Some of my ideas and questions

quote:
(or maybe it will i dont know can i give itn built in weapons like i dont know solerflares?
I was just saying that you can't give the vehicle a built-in weapon.

Players will always be able to add massive mount meson bLasters on the vehicle, as well as shields, armor & engines.

To determine price, do this:
Design a reasonable fighting battlemoon (eg. All shields, armor and normal weapons, with some cloak, sensors, repair bay, and other typical stuff. No shield-skipping or anything, just something simple such as antiproton beams.

Now, design some Dreadnaughts to fight back with. C&C, antiproton beams, shields, and sensors/ECM.
Tweak both designs until they are elite war machines. You don't want any DeathStar-esque design flaws

Do a strategic combat simulation with ten Dreadnaughts vs the Battlemoon
Add or remove dreadnaughts until the teams are roughly equal. (eg. Battlemoon dies, one dreadnaught survives)

Now, compare the price of the dreadnaughts to that of the BattleMoon, and tweak the hull cost of the BattleMoon until the prices are equal.

As for research, I simply made my battlemoon require max tech in ship construction AND base construction. You may want to add a third requirement of stellar manipulation tech.

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