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aiken said:
So does it mean that AI is ok? Probably they were lacking good monster designs because of absence of suitable ship sizes? Smallest monster design is Attack Base (290 kt), demanding Tiny Space Monster hull, which is not available from start, since it requires Monster tech lvl 2.
Probably it looked like this:
Monster race decided to build Attack Ship design ("Entry 2 Type := Attack Ship" in AI_constructionvehicle.txt), but nearest monstrish attack ship design requires 410 kt hull.
It didn't have such ship hull.
So it took AS design from another AI set (from other generic AI or from actual race directory).
And we've seen monster scouts armed with DUCs.
To avoid this situation in the future, one could make separate attack ship design for hulls less than 410 kt, and probably make Tiny Space Monster ship size available from start.
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Unless an illegal Paradigm trait was assigned to the Space Monsters, they only have access to monster hulls. No escorts, scouts, battlestations, etc.
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make Tiny Space Monster ship size available from start.
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No. This was done to cause a delay before the monsters start building ships to eat you with in low tech start games. They can not and will not design bizarre ships when set up properly (ie: actually using Space Monster AI files and the proper racial traits).