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Old November 22nd, 2004, 03:43 PM

XenoTheMorph XenoTheMorph is offline
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Default Re: The Star Trek Mod - 1.9.0.1 Update Released

I've been playing the Mod (v1.9.0.1) and I've noticed a few things -

The Phased Energy Cannon I-II have different costs to III-V
For I-II Min:100/120, Org:0/0, Rad:25/25
For III-V Min:25, Org:25, Rad:25 !

Considering how much better they are than the Lasers (even with the ship mount) I'd propose -
III Min:140, Org:0, Rad:30
IV Min:160, Org:0, Rad:30
V Min:180, Org:0, Rad:35

Also you might want to increse the base Laser damage so that they are closer to the PEC damage (especially for the Mounted Version).
ATM they are purely a (V) poor mans PEC. (Well at low levels I-II the Mounted Laser has a slight range advantage, maybe increase this instead?)



Another thing I noticed was the Combat speed (Cm) of the ships. (I take it the second possible impulse engine is just a spare & the best per Kt supply store?)
Take Level I propulsion componets on an escort -

a) Warp core (bonus +1Mv) + Impulse engine\s (+3Cm) + 2 Nacelles (1Mv, +2Cm)
HAS 4Cm (1Cm from the 2Mv? + 3Cm from Impulse only?)

b) Warp core (bonus +1Mv) + Impulse engine\s (+3Cm)
HAS 3Cm (0Cm from the 1BonusOnlyMv? + 3Cm from Impulse)

c) Warp core (bonus +1Mv) + 2 Nacelles (1Mv, +2Cm)
HAS 3Cm (1Cm from the 2Mv? + 2Cm from Nacelles)

It just does not seem to work out? Do the Cm from Nacelles and Impulse engines stack? I really don't know!
Can somebody clear up how the Cm work in this case please.

*** Oh and as always Atrocities great ship sets! The Kazon actually look like Kazon ships! That *is* impressive. ***
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