Re: Quitting games
I am guilty of quitting games without looking for a replacing player before myself. Well, I did so once (NGC5), in a slightly too rash manner to say the least; the game had to stop to look for another player though, so the end result was almost the same, but not quite. (I believe I have spent enough time looking for a new player in all my other games, and given advance warning)
I am rather tolerant of players leaving in the course of the game, so long as they state that they are leaving (it is better at least than having a player send a turn once every five turns), and turn off their AI when their position is good enough to warrant searching for a replacing player. AIs can perfectly mess up a game, while going AI would probably not be needed for a few turns; of course, a human player could also wipe out an AI even if fully enabled, so.
But I am digressing. Be warned Turin that even if the player in question does not quit the game, a missed turn or two can result in serious damage if the AI is enabled (which is usually a tad bit annoying when you are on the receiving side of it). Likewise, some players might decide to break treaties and attack you in the same turn, without warning, so you should have some defences in place, if only because of this eventuality. It hurts a lot when it happens and you aren't ready, even more so when an actual player is doing it.
Arkcon, the same happened to me some time ago, but I failed to pinpoint the exact reason for this problem (either a misconfigured firewall or a Trojan of some sort). You should still be able to send in turns through mail however; it worked for me at least. Administrating a game on PBW while being unable to access the site or the game forum is *quite* annoying though.
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