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Old November 22nd, 2004, 09:48 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: what the heck are my Communion Slaves doing?

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Zooko said:
I just watched a battle and painstakingly transcribed every spell cast by my mages, and what their fatigue was after each turn. I have several questions:

1. Why did the Communion Slaves not cast any spells?

Because slaves just stand around stoned unless an enemy unit moves into close attack range of them.

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2. Why did the Communion Master go out of script on turn 5?

Because there were no valid targets for immolation near him?

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3. Why did a couple of the slaves change their minds and cast a couple of spells at the end of the battle (turn 18).

Because some enemy unit moved into attack range of the slaves triggering them? The slaves who began acting ought to be those closest to this hypothetical enemy unit.

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4. Why does the fatigue get distributed unevenly?

5. Why does the fatigue get distributed differently when the Communion Master casts a spell on one turn than when he casts the same spell on the next turn (turns 6 & 7, turns 9 & 10 & 11, turns 14 & 15, turns 16 & 17)?

I wish I knew. I guess it is randomly determined for each spell cast how to divide it amongst the slaves. (Apart from their own spell encumbrance, which is always added in full)

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6. Why does the Communion Master cast worse spells like Banishment or Solar Rays instead of better spells like Holy Pyre?

Because Banishment is a low fatigue spell with a very strong effect for high holy levels, and communion had boosted his holy skill? Against lots of troops, high level banishment is better than high level holy pyre. Against a few troops, holy pyre is better. And then again, perhaps it was just to be contrary.

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7. Why do my mages sometimes recover as much as 8 fatigue per turn? (4 is due to Summon Earthpower)

Because you regain 5 fatigue each round your fatigue is >=100

Hmm. Wish I knew the answers to 4) and 5)
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