Re: Call God...
Taking a magic-less wyrm as Arco is not a bad idea at all. You can crash your pretender anywhere without fear, and the wyrm is a powerful fighting chassis capable of killing many an indy province with no buffs or arts. The priests call him back pronto if he dies, he loses no magic, and then you just heal the afflictions. Of course, he will never be a full SC, which is the penalty for doing this.
In particular, with the latest mods from soapy, scales become far more important and magic not quite as necessary. I might have tried this in the mod test game if I were not Atlantis and wanted the water 9 power bless for my Mother Guards.
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